According to The Wall Street Journal, the company has had discussions about how to make money from its games for months now, including in-app purchases, putting a price tag on more premium titles and placing ads on games that subscribers to its ad tier have access to. These methods are common (and effective) in the mobile gaming world, with consumers expected to spend $111.4 billion on mobile games in 2024

The only reason Netflix games library is decent, its are not laid with ads or in-app purchases. If that was changed it would no longer make the experience enjoyable. Hopefully, they don’t.

  • @net00@lemm.ee
    link
    fedilink
    English
    611 months ago

    The fuck is the point then? you get to pay to have the privilege of paying more for a mobile game?

    All the netflix games I see are just shitty mobile games, nothing of value will be lost.

    • @TwilightVulpine@lemmy.world
      link
      fedilink
      English
      211 months ago

      There are some pretty cool games that were ported to mobile by Netflix, like Shovel Knight Pocket Dungeon, but if they are going to inject ads and in-app purchases into them (you know, on top of the subscription), they are going to ruin them