Star Citizen Introducing a $48,000 Ship Bundle, but Only for Players Who Have Already Spent $10,000::Star Citizen developer Cloud Imperium Games is releasing a ship bundle for its controversial space simulator that costs an eye-watering $48,000.

  • @Fisk400@feddit.nu
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    226 months ago

    I want someone to make Elite dangerous but with single player progression. You get to pew pew in a bunch of increasingly fancy ships and at the end you fight an alien ship or something. 200 hours to complete and then go play something else with a nice experience.

          • @MonkeMischief@lemmy.today
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            26 months ago

            That’s the toughest balance to strike:

            Make me feel like I’ve gained a skill to become a competent pilot/trader/whatever in a complex world…

            …But also in a way that feels rewarding in the context of having a real mortal life to live, because in the end it’s still a videogame.

            Tangent example: I hate how badly I want to try and grokk Dwarf Fortress, but I can’t make more time from nowhere lol.

            But thankfully Rimworld is really cool. :)

            Just wish we could have an eighth day of the week nobody else was allowed to know about!

        • @PersonalDevKit@aussie.zone
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          16 months ago

          200 hours to complete… you never finish an x game. I generally finish when my computer can’t keep up anymore.

          One of the best economic systems in a single player space game that I have come across.

    • @NOPper@lemmy.world
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      36 months ago

      Evochron, Dark Star One,X series (you may bounce off a few times but they’re extremely unique and deep games), older Elite titles, Freelancer!

      To a lesser extent and a bit more survival crafty: Space Engineers or Empyrion with mods. Both have some additional community made content that adds stations/factions to progress against or for and are pretty good if a little janky.