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    2 years ago

    This is the best summary I could come up with:


    However, to get mainstream developers interested, the company is lightly disguising it, and marketing it as a tool for making it substantially easier to write cross-platform multiplayer games that work seamlessly over the internet, on desktop, laptop, tablet and smartphone.

    We’ve written about Bar-Zeev before, but if you don’t recognize the name, he built the original Google Earth (and much of Second Life), while Lombardi invented ViOS, probably the earliest attempt to commercialize the metaverse concept.

    When this vulture first saw demos of Croquet in 2004–2005, it looked like a fun experiment in extending Smalltalk’s two-dimensional, overlapping-window model into an 3D VR-style environment, using OpenGL to make it fast.

    But today, the most widespread programming language is a direct descendant of Smalltalk, which runs in a heavily optimized VM that’s bundled with every browser on every computer and every fondleslab.

    By the early 1980s, Smalltalk made developing windowing GUI apps literally child’s play: primary school kids could easily assemble working, interactive programs, without ever knowing what arcane concepts from 1960s OSes like “files” or “directories” were.

    After 40 years of epic development efforts, building GUI apps is now hugely complex and difficult, the domain of paid professionals maintaining vast multi-million-line codebases of extremely fragile code, much of it in non-memory-safe, compiled languages such as C and C++.


    The original article contains 2,311 words, the summary contains 217 words. Saved 91%. I’m a bot and I’m open source!