The title of this post made me think about the best and worst I’ve played this year.

The best:

  • The Case of the Golden Idol. Short and sweet mystery game in the vein of Return of the Obra Dinn. Not quite as good IMO but I still liked it quite a bit.
  • Marvel’s Midnight Suns. Don’t let the IP fool you, this is a really solid turn based strategy game, occasionally with really solid writing. The “dating sim”/downtime parts were surprisingly fun at best and dragged down the pacing at worst.
  • Death’s Door. Really cool, minimalistic, take on a Zelda-like game. Similar to Tunic in a lot of ways. Funny, cute and probably the best game about death I’ve ever played.
  • Moving Out. I don’t think I’ve ever laughed as much while playing a game as I did with Moving Out. It will always hold a special place in my heart for allowing me to connect and laugh with people I love but don’t get to see very often.

Generally I mostly play games a while after release and based on recommendations I trust. As such there aren’t many real stinkers I can think of (plenty of games that I found overrated though). With that said, here are my worst:

  • Doki Doki Literature Club. With the way this game is set up it’s all about the twist. The problem is that the game it pretends to be until then is incredibly boring. Maybe it would have helped if I wasn’t somewhat aware of what is really is but generally I found this game to be a slog.
  • Turnip Boy Commits Tax Evasion. Games that rely heavily on humor are always hit or miss. Unfortunately this one wasn’t for me in and the actual gameplay was incredibly bare bones.

Thanks for reading! What is your list?

  • @jettrscga@lemmy.world
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    211 months ago

    Did Remnant 2 feel more unique than Remnant 1? I tried the 1st and fell off in the 2nd world because it all felt too similar with a handful of enemies and procedural chunks. Reluctant to try the 2nd if it’s got the same lack of variety.

    • Okami
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      211 months ago

      I didn’t have an issue with that in Remnant 1, but I think it was improved on that front. There’s more enemy variety, with several fodder mobs and elites with unique gimmicks, and some of the bosses are straight up weird. The maps are still procedurally generated, but there are more types of maps in the pool. They do still feel samey when you get two maps that use the same chunks, but there is less overlap from map to map.

      They also made the area progression part of the world proc-gen, so you can encounter the areas in a different order on different play-throughs. That does help keep the replayability fresh, but it doesn’t fix the issue. It just sort of sweeps it under the rug so that it takes more playthroughs to notice.