• AutoTL;DRB
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    31 year ago

    This is the best summary I could come up with:


    To play his favourite titles, SK relies on audio cues, tweaks to in-game options and “occasionally, a fair amount of practice”.

    As well as building up a following, he’s become an advocate for gamers without sight, working with the RNIB (Royal National Institute of Blind People), and he also provides advice to developers on ways to make their titles more accessible.

    He says a good example is a failure to combine menu narration - where a voice reads out text in settings screens - and navigation assist, where the game will automatically guide your character through a level.

    Cari and SK have been working together on a prototype called Project BlackKat - a stealth game that replaces a visual radar with “auditory vision cones” that reveal an enemy’s location through sound.

    But Cari’s role is also about catering to the “massive spectrum of capabilities” in the world, which includes everything from motor impairments to cognitive issues.

    Cari says this doesn’t have to be the case, and she was able to get two “high-impact” features into Rebellion’s Sniper Elite 5 when she joined the studio a month before its release.


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