So many people are still playing it, and many new people every day, I want it to be the best it can be
It will never be perfect, but I feel an urge to keep improving it. Up to this point, it’s been my life’s work, and I care a lot about it.
AAA companies:
So many people are still playing it because exploiting poor impulse control and FOMO are at the core of our game design philosophy. We want it to be the most profitable it can be
It will never be enjoyable, but we will make sure people feel the urge to keep logging in to grind their dailies so their purchase of a battle pass can be justified. Ever since we started allowing pre-orders it was already profitable, and we stopped caring about quality.
Indie devs: suddenly I’m a millionaire thanks to this one-hit-wonder game that I spent 6 years making. I think I’ll keep updating it so people keep buying it.
AAA companies:
We need to pay 400 people over a course of 2 years. 30 million is less than 10% of the budget
Don’t forget the mandatory apology JPEG on Xitter.
We have done our utmost to make the enjoyable experience more accessible to average user. This has in turn resulted in sub-par experience for some. As we constantly try to improve quality of our products and this was a valuable lesson from which we plan to grow into more responsible company that caters to people’s needs.
Indie devs:
AAA companies:
Indie devs: suddenly I’m a millionaire thanks to this one-hit-wonder game that I spent 6 years making. I think I’ll keep updating it so people keep buying it.
AAA companies: We need to pay 400 people over a course of 2 years. 30 million is less than 10% of the budget
Don’t forget the mandatory apology JPEG on Xitter.
Which is repeated every 3 years when there’s some kind of outrage
“and we stopped caring about quality” good god that feels so true, it hurts