@Microw@lemm.ee to Cities: Skylines@lemmy.ml • 1 year agoCities: Skylines 2’s troubled launch, and why simulation games are freaking hard | Ars Technicaarstechnica.comexternal-linkmessage-square3fedilinkarrow-up125arrow-down10cross-posted to: gaming@lemmy.zipgames@sh.itjust.works
arrow-up125arrow-down1external-linkCities: Skylines 2’s troubled launch, and why simulation games are freaking hard | Ars Technicaarstechnica.com@Microw@lemm.ee to Cities: Skylines@lemmy.ml • 1 year agomessage-square3fedilinkcross-posted to: gaming@lemmy.zipgames@sh.itjust.works
minus-square@zepheriths@lemmy.worldlinkfedilink5•edit-21 year agoOk but let’s look at paradoxes last release which was Victoria 3… In case anyone doesn’t know that game was beyond fucked on release. No functional market, AI had special abilities with its armies, and death wars for one desert
Ok but let’s look at paradoxes last release which was Victoria 3… In case anyone doesn’t know that game was beyond fucked on release. No functional market, AI had special abilities with its armies, and death wars for one desert