• @frickineh@lemmy.world
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    98 months ago

    All that pricing model would do is incentivize even more useless filler than a lot of games already have. If a game can say it offers 100 hours of playtime, but 70 of those hours are fetch quests, how many hours do you think they’d try to charge for?

    • AggressivelyPassive
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      18 months ago

      How many people would buy it, if it were that boring?

      Every pricing model can be gamed. Look at the aforementioned sport games. They are often not super expensive, but get new releases with hardly any changes almost every year.