ijeff to Technology@beehaw.orgEnglish • 1 year agoWhy Unity felt the need to “rush out” its controversial install-fee programarstechnica.comexternal-linkmessage-square27fedilinkarrow-up149arrow-down10cross-posted to: technology@lemmy.world
arrow-up149arrow-down1external-linkWhy Unity felt the need to “rush out” its controversial install-fee programarstechnica.comijeff to Technology@beehaw.orgEnglish • 1 year agomessage-square27fedilinkcross-posted to: technology@lemmy.world
minus-squareGammalinkfedilinkEnglish3•1 year agoThe talk was that Unreal was starting to get used in the entertainment industry for real-time set effects and they had no way to compete in that space.
minus-square@anlumo@feddit.delinkfedilinkEnglish2•edit-21 year agoWell yes, but for that they need to develop a competitor to Nanite, and Weta won’t get them any closer to that.
The talk was that Unreal was starting to get used in the entertainment industry for real-time set effects and they had no way to compete in that space.
Well yes, but for that they need to develop a competitor to Nanite, and Weta won’t get them any closer to that.