• @RecallMadness@lemmy.nz
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    61 year ago

    I can think of applications of Weta’s MASSIVE in games.

    They do a lot of work on mocap technology, which is used in game dev.

    And sure, movies run at minutes per frame, but reusing the knowledge and skills developed during the production of them can be applied to game development. It’s not 1:1, but there’s transferable skills. And there’s always emerging technology. Take Gaussian Splatting, that potentially could take realistic low-fps CGI scenes and make them realtime.