• TigrisMorte
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    01 year ago

    The client is nothing but a display. All it downloads is vid and all it up loads is control. The only actual issue is potential for lag. ag is solvable by designing with it in mind.
    Think about things like stadia. If they are viable so is actually running the game on the server. This way all the activity is server side and everything coming from the client is validated.
    The actual issue is that the game servers and networking would be more expensive. And that is the real reason they do it with DRM, it is cheaper for them. Your experience is not important to them.
    The lag issue is really one of design and cheap server side infrastructure. A shooter would use a time stamp to allow position validation for when the shot was fired. Simply reduce the micro management and you’ve resolved most of it to start with.

    • /home/pineapplelover
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      01 year ago

      I still cannot see how this will work out well. It will be very slow and now people won’t be able to own their games or play on LAN.

      • TigrisMorte
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        -11 year ago

        It is only slow if the infrastructure is crap. And you are complaining about the current state and not what would happen. Very, very few games have been released over the past decade with LAN play and the no online required is only a bit more. You objections are very hollow.

          • TigrisMorte
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            11 year ago

            And which company is currently about to release that for the first time? See this is about DRM on games and none of the companies are paying to put that on antiques. I can still roll my Mechwarrior Mercenaries 2 server as well, but that also isn’t relevant to this thread.