• @andrew@radiation.partyM
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      21 year ago

      Supporting macOS with any sort of complex codebase is trickier than it sounds, due to the necessity to use Metal, the notarization requirements, and various quirks in cross-compile toolchains.

    • @poke@sh.itjust.works
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      11 year ago

      The engine supports Vulcan and DX11+. Mac doesn’t, natively at least. It would take a lot of effort to support it and according to their data the userbase isn’t there to justify that.