• krei [it/its]
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    1310 months ago

    This was on purpose. This was a door in face negotiation tactic. They always planned on their scaled back policy but they introduced a ridiculous one so that people would accept a small walk-back. This is exact same shit that Wizards of the Coast pulled with Dungeons & Dragons. It’s getting so predictable. When I first heard the news I knew this is exactly how it would play out.

    Fuck Unity anyway. Godot is gaining popularity and it’s not stopping.

    • BrikoX
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      510 months ago

      I think they really were that stupid and though people would just go with it. And once that didn’t go how they planned this was backup plan.

      This allows studios to not rush the transition to different engines, but staying with Unity shouldn’t be an option for anyone that wants to make a living from making games. There is just no trust left.

    • beef_curds [she/her]
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      310 months ago

      I’d usually be inclined to agree with you, except no one in gamedev would have balked at the final position. 2.5% revenue share over 1m is less than Unreal even.

      Maybe it’s a tactic they believed they were using. But that would just be a different kind of stupid, because they burnt a lot of trust over something no one would care about.

      It could be another kind of bluff though. It could have been the CEO signalling he’s the toughguy who’s willing to make tough decisions so he can get some job down the line.