I’m one of those people that uses DLSS, because I’ve got a large fancy 4k monitor that is big enough that is looks like shit at lower resolutions.
DLSS is better than nothing but it’s no replacement for native rendering, it introduces a heap of visual anomalies and inconsistencies, especially in games with a consistent motion (racing games look like shit with DLSS), so I tend to be having lows of 50fps on medium before I’ll even think about DLSS.
I’m also pretty sure Nvidia is paying devs to have it on by default, because everytime it’s patched into a game they clear all the current graphics settings to turn on DLSS, at least in my experience.
I hate how AI upscaling looks and I really don’t get why everyone seems to be gaga over it. In addition to the artifacts and other weirdness it can introduce, it just looks generally like someone smeared vaseline over the picture to me.
This is a big part of why I’m sticking to 1440p for as long as it’s a viable option. Not like my imperfect vision with glasses on would benefit from more PPI anyway.
I’m one of those people that uses DLSS, because I’ve got a large fancy 4k monitor that is big enough that is looks like shit at lower resolutions.
DLSS is better than nothing but it’s no replacement for native rendering, it introduces a heap of visual anomalies and inconsistencies, especially in games with a consistent motion (racing games look like shit with DLSS), so I tend to be having lows of 50fps on medium before I’ll even think about DLSS.
I’m also pretty sure Nvidia is paying devs to have it on by default, because everytime it’s patched into a game they clear all the current graphics settings to turn on DLSS, at least in my experience.
I hate how AI upscaling looks and I really don’t get why everyone seems to be gaga over it. In addition to the artifacts and other weirdness it can introduce, it just looks generally like someone smeared vaseline over the picture to me.
That’s not inherent to “AI upscaling” as a process. ESRGAN for example is pretty good at upscaling pictures while keeping the quality.
Just play in 640x360 and squint your eyes like we used to in the CRT days.
Or 1600x1200 when most LCDs were 1024x768.
CRTs really have gotten a bad rep, although they were great for a while still, after LCDs came on the market
and they are still great, if not better. I’d take a high-end CRT over a modern LCD any day.
I really wish there was still a market for new modern CRTs I’d have loved to have seen how that technology would’ve matured further
If you were gaming at 1600x1200 you either had a supercomputer, or you were gaming on a machine built after 2000.
CGA used to be good enough, you kids with your fancy pixels are just spoiled.
Look at fancy-pants here rendering four colors at a time!
In my day we had green and black. And we were greatful for it!
*Cries in 320x200
This is a big part of why I’m sticking to 1440p for as long as it’s a viable option. Not like my imperfect vision with glasses on would benefit from more PPI anyway.