• @wahming@monyet.cc
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    1 year ago

    Here’s the FIRST sentence of your link

    Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs.

    Here’s the details of how the plan will work a few paragraphs down, again from your link

    Once a game passes the revenue and install thresholds, the studio would pay a small flat fee for each install (see the table below).

    If that wasn’t clear enough, here’s the pricing table. Notice what it refers to? Hint: It’s not downloads

      • @wahming@monyet.cc
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        111 year ago

        Source that’s not you pulling it out of your ass? Because your own link disagrees with you

        • @kicksystem@lemmy.world
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          -101 year ago

          It says so right there. The license is based on installs which will be tracked via downloads:

          "We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user.