These companies can’t port to Godot as it doesn’t support the software stacks they use and the platforms they target (mobile).
With the size of the players involved, it’s much more likely they go to Cocos2D in the short term, and that something new pops up in the long term to act as a proper Unity replacement.
While they are porting to Godot, those Devs can stop updating their Unity installations & keep the old ToS.
I heard unity removed the clause which states dev can keep the old term.
These companies can’t port to Godot as it doesn’t support the software stacks they use and the platforms they target (mobile).
With the size of the players involved, it’s much more likely they go to Cocos2D in the short term, and that something new pops up in the long term to act as a proper Unity replacement.