stopthatgirl7 to Technology@lemmy.world • 1 year agoUnity’s new “per-install” pricing enrages the game development communityarstechnica.comexternal-linkmessage-square83fedilinkarrow-up1693arrow-down111file-textcross-posted to: technology@lemmy.worldtechnews@radiation.partyhackernews@derp.foo
arrow-up1682arrow-down1external-linkUnity’s new “per-install” pricing enrages the game development communityarstechnica.comstopthatgirl7 to Technology@lemmy.world • 1 year agomessage-square83fedilinkfile-textcross-posted to: technology@lemmy.worldtechnews@radiation.partyhackernews@derp.foo
minus-square@Strider3200@lemmy.worldlinkfedilinkEnglish13•1 year agoHow is unity to determine a company’s revenue on a game if not self reported by a company?
minus-square@sibannac@lemmy.worldlinkfedilinkEnglish30•edit-21 year agoThey guess. We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms. From their FAQ.
minus-square@ZapBeebz_@lemmy.worldlinkfedilinkEnglish18•1 year agoNot just any guess…a proprietary guess. So extra smokescreen and mirrors
minus-square小莱卡linkfedilinkEnglish2•1 year agoTelemetry built in the proprietary software, just like any other propietary software really.
How is unity to determine a company’s revenue on a game if not self reported by a company?
They guess.
From their FAQ.
So… They bill you based on a guess?
Not just any guess…a proprietary guess. So extra smokescreen and mirrors
Very legal, very cool.
Thanks for the clear response. 👍🏻
Telemetry built in the proprietary software, just like any other propietary software really.