alphacyberranger to Programmer Humor@programming.devEnglish • 1 year agoIt's a mass extinction eventlemmy.worldimagemessage-square115fedilinkarrow-up1547arrow-down1129
arrow-up1418arrow-down1imageIt's a mass extinction eventlemmy.worldalphacyberranger to Programmer Humor@programming.devEnglish • 1 year agomessage-square115fedilink
minus-squareHolyDuckTurtlelinkfedilink10•1 year agoI hear Godot’s own scripting language is preferable to C# if you’re willing to learn it.
minus-square@jmcs@discuss.tchncs.delinkfedilink21•1 year agoC# is technically faster, but according to one of the cassette beasts’ co-directors, you can maximize productivity and performance by doing most stuff in gdscript and skipping directly to c++ for the bottlenecks.
minus-squareAshLassaylinkfedilink5•edit-21 year agoAlso currently no C# iOS support in Godot 4. And probably makes porting to non-MS consoles difficult since it relies on .NET
I hear Godot’s own scripting language is preferable to C# if you’re willing to learn it.
C# is technically faster, but according to one of the cassette beasts’ co-directors, you can maximize productivity and performance by doing most stuff in gdscript and skipping directly to c++ for the bottlenecks.
Also currently no C# iOS support in Godot 4. And probably makes porting to non-MS consoles difficult since it relies on .NET