Stock in Japanese games giant Square Enix has dropped by 30 per cent since the launch of Final Fantasy 16. As reported by Bloomber g, around $2 billion has been shaved from the company’s share pri…
Stock in Japanese games giant Square Enix has dropped by 30 per cent since the launch of Final Fantasy 16. As reported by Bloomber g, around $2 billion has been shaved from the company’s share pri…
I’m a pretty hardcore FF fan who bought FF16 Day 1. I enjoyed it enough. Enough that I finished it, when I’ve only finished two other entries: FF6 and FF10. Neither here nor there, but I usually get pretty close to finishing the games…but then take a break, for like years. Yeah, I have a problem.
Anyway, it’s not like 16 was my favorite FF ever. Nor the worst; just middle of the pack.
I don’t play a lot of active battle games; I like FFs and other JRPGs for the traditional turn-based combat, which 16 did not have. But I also get that that’s a niche market these days and consumer tastes change. I actually like that SE has been experimenting with different combat systems over the years in FFs.
Either way, the fighting system was easy enough for a bad like me to enjoy. But I will also say that the game still felt overly simplistic. A lot of big fights had “cutscene fights,” where you had QTEs; simple QTEs where you literally just have to mash X or something.
The accessories/equipment system was super simplified down to weapon and 3 accessories. Of course you should upgrade your weapon, so there’s no customization there. And most of the accessories were worthless, IMO. There were only a few that really stood out so I used those for most of my run.
Even learning the various summons and their powers was basic. Like it seemed like the system was in place to allow people to choose their own combat style, but that also largely meant that once you settled on a style, there was no reason change unless a stronger summon/power for that style came up. I never felt forced to learn and use a specific summon for a certain fights or anything.
In a way, because SE tried to cater to both the JRPG crowd and the non-JRPG crowd, they ended up with a somewhat mediocre game, that disappointed both groups. Again, FF16’s not a bad game, but it’s not great. Like you said, it’s just “meh.”
Am I the only one that feels like they really poorly marketed that game? I don’t recall seeing any sort of ads or promotions for it other than what they showed during the game shows/company presentations.
It really felt like you wouldn’t have known about it unless you were looking for it.
I think the problem is that its an average action game at best, and they also alienated fans of the turn based/party-based jRPG genre. So its a double-whammy of meh.
I heard about it before release… albeit I heard from a friend that I play XIV with, so that’s certainly a selection bias.
Tangent: I LOVE Final Fantasy. Really liked XVI a lot, too. (A hell of a lot better than XV.)
But it’s funny, for the longest time I was the same way with finishing them. I’d usually get anywhere from 1/3 to 2/3 through and just set it down. I think it was some time between XIII and XV that I made an effort to actually finish them.