I can’t imagine wanting to play a AAA game on a phone, but that sounds really impressive. Qualcomm has been dormant for a while. They also had a great opportunity to break into the laptop space with Windows’ ARM support getting very good, but they’re still doing nothing…
It’s easy to not notice the march of time, but it’s good to remember that these are all games built for ps4, which is decade old hardware at this point. So this is about expected for the latest mobile hardware.
To be honest, technology isn’t the main factor to be amazed with but the fact that we are going to get such AAA games even when iOS nor Android are the market for it, you know, they are no Candy Crush or any regular gatcha game…
I don’t even have an iPhone anymore, but even if I did I wouldn’t get those titles there, I will never forget Apple (or Epic or whoever fault is) to turn their back to Infinity Blade games, the third one even was a tech demo with an iPhone presentation FFS! (Does that ring a bell BTW?), and so many other good AAA like games have been lost in the time, especially with iOS.
That’s just apple money hatting it. It’s not capcom going oh let’s do this, it’s apple saying we will pay for this and hope we can grow the apple services segment by doing it.
If you read the article you would know this is all being done via cloud gaming. So the phone isn't doing the processing/rendering. Its just being given a stream that you can interact with. Latency and honestly I imagine graphical quality will suffer due to compression but maybe AV1 encoding will give it a bit of a lead. I'm not saying this isn't awesome but its no secret cloud gaming may not have great longevity and I doubt Apple is going to let you keep your copy of _________ if they ever shut down the service.
This is apparently incorrect, these are running natively which is surprising. So I will retract my former statement but keep it for posterity .
I’ll be damned, I seem to be wrong. I don’t know how they are going to run these games natively but I’ll be damned they are running natively (probably).
It will probably be extremely cutdown versions of those games. Yes, its a powerful chip, but it isn’t magic. You don’t need the highest quality textures or resolution when running on mobile screen sizes.
It’s a question of active vs passive cooling, not thermal management. Yes an arm processor is much better at thermal efficiency that x86 processors, but it can still throttle from passive cooling given enough time.
I can’t imagine wanting to play a AAA game on a phone, but that sounds really impressive. Qualcomm has been dormant for a while. They also had a great opportunity to break into the laptop space with Windows’ ARM support getting very good, but they’re still doing nothing…
It’s easy to not notice the march of time, but it’s good to remember that these are all games built for ps4, which is decade old hardware at this point. So this is about expected for the latest mobile hardware.
To be honest, technology isn’t the main factor to be amazed with but the fact that we are going to get such AAA games even when iOS nor Android are the market for it, you know, they are no Candy Crush or any regular gatcha game…
I don’t even have an iPhone anymore, but even if I did I wouldn’t get those titles there, I will never forget Apple (or Epic or whoever fault is) to turn their back to Infinity Blade games, the third one even was a tech demo with an iPhone presentation FFS! (Does that ring a bell BTW?), and so many other good AAA like games have been lost in the time, especially with iOS.
That’s just apple money hatting it. It’s not capcom going oh let’s do this, it’s apple saying we will pay for this and hope we can grow the apple services segment by doing it.
That’s how everything on apple arcade went
If a Steam Deck from last year can play those, a 2023 device that costs three times as much better be capable of the same.
I have a very hard time believing the Thermals will be able to handle it. Apple is notoriously bad at cooling
If you read the article you would know this is all being done via cloud gaming. So the phone isn't doing the processing/rendering. Its just being given a stream that you can interact with. Latency and honestly I imagine graphical quality will suffer due to compression but maybe AV1 encoding will give it a bit of a lead. I'm not saying this isn't awesome but its no secret cloud gaming may not have great longevity and I doubt Apple is going to let you keep your copy of _________ if they ever shut down the service.
This is apparently incorrect, these are running natively which is surprising. So I will retract my former statement but keep it for posterity .
I believe its just poor wording in the article. Other articles are saying that they will run natively.
https://www.polygon.com/23870369/resident-evil-4-remake-assassins-creed-mirage-iphone
https://www.ign.com/articles/iphone-15-pro-adding-resident-evil-4-remake-assassins-creed-mirage-and-more-in-2024
I’ll be damned, I seem to be wrong. I don’t know how they are going to run these games natively but I’ll be damned they are running natively (probably).
It will probably be extremely cutdown versions of those games. Yes, its a powerful chip, but it isn’t magic. You don’t need the highest quality textures or resolution when running on mobile screen sizes.
Dedicated high end phone processors should have better thermal management than Steam Deck’s cut down notebook processor.
It’s a question of active vs passive cooling, not thermal management. Yes an arm processor is much better at thermal efficiency that x86 processors, but it can still throttle from passive cooling given enough time.