LCP to Games@lemmy.worldEnglish • 1 year agoUnity adding a fee for devs for each time a game is installed, after certain thresholdswww.gamesindustry.bizexternal-linkmessage-square223fedilinkarrow-up1826arrow-down17cross-posted to: iamatotalpieceofshit@sopuli.xyz
arrow-up1819arrow-down1external-linkUnity adding a fee for devs for each time a game is installed, after certain thresholdswww.gamesindustry.bizLCP to Games@lemmy.worldEnglish • 1 year agomessage-square223fedilinkcross-posted to: iamatotalpieceofshit@sopuli.xyz
minus-square@BURN@lemmy.worldlinkfedilinkEnglish3•1 year agoThat’s pretty much what I thought. Unity is so big because it offers a ton of features with a pretty permissive license. There’s not something comparable except unreal, which has an even worse licensing situation
minus-square@Aux@lemmy.worldlinkfedilinkEnglish4•1 year agoThe thing about Unreal is that you can always negotiate with Epic Games. And if they like your project, they can even invest or provide tech support.
minus-squareEnglish MobsterlinkfedilinkEnglish3•1 year agoI dunno if Epic’s licensing is worse. At least it’s a cut of revenue and not charging per install. Not to mention that Epic gives sweetheart deals to indies periodically. They make their money from Fortnite, not the engine.
That’s pretty much what I thought. Unity is so big because it offers a ton of features with a pretty permissive license. There’s not something comparable except unreal, which has an even worse licensing situation
The thing about Unreal is that you can always negotiate with Epic Games. And if they like your project, they can even invest or provide tech support.
I dunno if Epic’s licensing is worse. At least it’s a cut of revenue and not charging per install.
Not to mention that Epic gives sweetheart deals to indies periodically. They make their money from Fortnite, not the engine.