In reality, there is (almost) no force to reduce speed in space.

It was quite unituitive to me in the beginning that when I boost the spaceship, it works lke a car on earth rather than a spaceship. I’d have liked the spaceship to continue to gain speed when either the boost was applied or you continue to throttle the engine. They could have kept a fuel limit to keep the speed in check.

What are your thoughts on this? Would you have liked this to be more based in reality or prefer the familiar car based speed/acceleration that’s in the game?

  • PM_me_your_vagina_thanks
    link
    fedilink
    210 months ago

    It’s the same in most space-based games, and whilst disappointing for fans of physics, it would be far too difficult to properly simulate, as funky things happen in physics engines when ludicrous speed is achieved.

    • @Eheran@lemmy.world
      link
      fedilink
      English
      110 months ago

      It would be easier to simulate, since not only is the physics known and easy, not doing anything (no deceleration) is also very easy.

          • PM_me_your_vagina_thanks
            link
            fedilink
            110 months ago

            They have a tick speed, which is how often they update the values for objects being simulated, if you’re going too fast, you jump too far between ticks, and can skip collisions and such entirely, it ends up far too janky, and is why otherwise accurate games have top speeds.

            • @Eheran@lemmy.world
              link
              fedilink
              English
              -110 months ago

              The maximum speed is not what we are discussing here, it is the automatic deceleration, which has to be calculated each tick. The maximum speed is the same in both cases.