- cross-posted to:
- space_games@piefed.world
- cross-posted to:
- space_games@piefed.world
cross-posted from: https://lemmy.dbzer0.com/post/54512198
There’s a newer post as well that follows up on that first one from June. I’m not super technically versed in things like CPU scheduling but I really like that they shared these posts.
I haven’t played DSP in about a year but these guys have definitely caught lighting in a bottle with this concept. If you’ve played this game, you know how crazy that feeling of finally being able to lift off and just… have the full expanse of outer space open in front of you is.
Wube did this too with Factorio. It was always really interesting to read and made me think about things differently. These types of articles are how you raise the next generation of amazing programmers.