• Sunsofold
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    16 hours ago

    The problem is what follows from microtransactions. When the managers see line go up because they released a paid element to the game, all the incentives push toward more paid elements. This means any dev hours that can be redirected away from work on the core game to the paid elements will be redirected.

    • otp@sh.itjust.works
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      6 hours ago

      I don’t see these as a problem with what I’d said for two reasons:

      • The people making cosmetic elements are generally different from the people coding actual features
      • If an expansion pack is successful, what’s the harm in putting future development hours towards more expansion packs?