ARC Raiders previews pretty well, perhaps because its design conservatism makes it so instantly familiar. There’s absolutely nothing here to challenge what came before, but sometimes, that’s okay. Overall, the ARC Raiders loop seems pretty well tuned to satisfy: make it to the surface to loot and kill, bring your goods and experience back underground to improve your abilities, head back up stronger to find stronger gear, and repeat.
What games do you recommend that don’t have DLC or microtransactions?
That depends on what you’re looking for. From this year alone, there’s Split Fiction, Avowed, and Knights in Tight Spaces, and I haven’t finished Blue Prince yet, but it’s pretty cool so far. What is it about indie titles, however you define that term, that doesn’t interest you? Because at this point, it’s most video games (AAA games take a long, long time to make these days), and that would go a long way toward explaining how you feel most good games have microtransactions, if you’re willing to ignore most good games.
I don’t like the trend of having to accept cheaper entertainment just so that the businesses behind it can make more money with less effort.
Games like God of War, Crash Bandicoot, Metal Gear Solid, Legend of Zelda, those all take monumentally more effort to make than indie games and it shows in the final results. I could get all philosophical on ‘what makes good art,’ but I don’t think that’s the discussion you’re trying to have.
You’re not accepting more expensive entertainment either. You’re pirating it. None of these games were made with less effort; they’re typically just made by fewer people. Adding more people to the project doesn’t make the game any better, or else Ubisoft games would be the greatest games ever made. I think I see why you’ve got this perspective that’s completely divorced from reality. Yes, most games have microtransactions if you completely disregard most games. I’d encourage you to give some of those games you’re ignoring a try.
Buying it is unrelated to accepting it.
I respectfully disagree.
Lol, what? I think you’re just getting upset at me because I don’t like the low-effort games you enjoy.
Right, and most of the games that interest you don’t interest me.
I’m good. You’re using me to try and justify your own enjoyment of what you spent your money on. It’s fine if you like things that I don’t like and vice-versa.
It’s fine if you’re completely ignorant of the great games that have come out lately, but I wouldn’t consider it admirable to be proud of being this ignorant about great games or how they’re made.
Lol. You think ‘blue prince’ took as much effort to make as Crash Fucking Bandicoot or Metal Gear Solid and I’m the one who is ignorant about great games and how they’re made?
I’m guessing you never even played those games so you have no point of reference. You should try emulating them, then you can experience what it’s like to play great games completely free of charge. Heck, you might even raise your standards as a result going forward.
The Metal Gear Solid games are some of my favorites, and I’ve played all of them. If you’re referring to the PS1 Crash Bandicoot games, those were made with similar team sizes and “levels of effort” as most games that would be called “indie” are today, for very similar economic reasons. Blue Prince was made over the course of 8 years largely by one person, and I guarantee you he wasn’t trying to find a way to make bank by doing little effort; a famous development talk pointed out that people getting into game development to make big bucks with little effort would have been better off opening a Subway franchise instead. Balatro was also made largely by one person, and it was a nominee for Game of the Year last year. Split Fiction was made with a team size and project scope reminiscent of MGS2 or 3, and it too will be a Game of the Year contender.
Then you should be able to recognize the monumental difference on both an individual and group level that goes into making a game like Metal Gear Solid vs. the games you mentioned. You should also be able to recognize the difference in quality between a game like Metal Gear Solid and all of the games you mentioned.
Yeah, you’re clueless.