• Sunsofold
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    2 days ago

    For one, designing NPCs, encounters, etc. is worldbuilding. You wouldn’t say a painter had stopped painting because they switched from a 3" brush to a 000. This part is just a semantic misunderstanding.

    It’s not really a matter of good or bad. I’m not saying ‘good DMs worldbuild and bad DMs steal others’ creations.’ I’m saying ‘Why buy an expensive kit just to make a dorodango?’

    You can clearly recognise how much work it is to play/run a TTRPG. (scheduling, planning, worldbuilding, session prep level worldbuilding, player counseling and conflict resolution, game mechanism/in-world effect translation in both directions, mechanical balancing, other things I’m not thinking of just now) The whole point of doing all that work is that it grants freedom.

    ‘Worth’ is absolutely a subjective concept but I say it’s pretty silly to do all the work it takes to play, only to play something locked into preconceived notions, and especially notions that are designed to be lowest-common-denominator to the general population by someone who isn’t even at the table. You can disagree if you like, of course, but it’s not a matter of right/wrong.