Segmented runs make sense in some games, but probably not something like Diablo.
Super Metroid, for example, has a lot of segmented runs between save stations. It’s a lot harder to put together a record-setting non-segmented run than it is to perfect all the segments individually. You lose precious seconds going to save stations, but you save some RNG and mistakes don’t spoil an entire run.
Segmented runs make sense in some games, but probably not something like Diablo.
Super Metroid, for example, has a lot of segmented runs between save stations. It’s a lot harder to put together a record-setting non-segmented run than it is to perfect all the segments individually. You lose precious seconds going to save stations, but you save some RNG and mistakes don’t spoil an entire run.