• @kryptonidas
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    514 hours ago

    Now draw it with like 10% of the polygons. But of course, it’s still peak visuals today. The artwork, the vibe.

      • @kryptonidas
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        13 hours ago

        Ah, thought it was looking at N64 art 😊 But 1994 is a bit too soon for that.

        • @brsrklf@jlai.lu
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          313 hours ago

          Those are (I assume) the actual 3D models they used to make Donkey Kong Country, but of course they rendered them because the game itself was 2D. That trick looked pretty impressive for the time, kinda “I can’t believe it’s not 3D”.

          If you want a much later, much less impressive result of such a technique, look at Fire Emblem : Shadow Dragon on the DS. They clearly did unit art with rendered 3D animated models, slightly retouched. They mostly look dirty and, in a very uncanny valley way, the animations look weird, too fluid.