@pookie@lemmy.blahaj.zone to Technology@lemmy.worldEnglish • 6 days agoA Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'www.pcgamer.comexternal-linkmessage-square25fedilinkarrow-up1354arrow-down16file-textcross-posted to: pcgaming@lemmy.cagames@sh.itjust.workslemmydirectory@lemmy.dbzer0.com
arrow-up1348arrow-down1external-linkA Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'www.pcgamer.com@pookie@lemmy.blahaj.zone to Technology@lemmy.worldEnglish • 6 days agomessage-square25fedilinkfile-textcross-posted to: pcgaming@lemmy.cagames@sh.itjust.workslemmydirectory@lemmy.dbzer0.com
minus-square@jagged_circle@feddit.nllinkfedilinkEnglish7•5 days agoEveryone’s saying RGB is the problem, but what’s the alternative? CMYK?
minus-square@sunbeam60@lemmy.onelinkfedilinkEnglish7•4 days agoThe way I read about it they were merely talking about out gamma correction. Or HDR—>SDR mapping - I wouldn’t say the article is super clear.
minus-square@Asidonhopo@lemmy.worldlinkfedilinkEnglish1•edit-23 days agoAllow me to introduce you to the perceptually uniform color spaces, CIELAB, CIELUV and HSLuv, something I needed for a project I was working on a few years ago: https://programmingdesignsystems.com/color/perceptually-uniform-color-spaces/
Everyone’s saying RGB is the problem, but what’s the alternative? CMYK?
The way I read about it they were merely talking about out gamma correction. Or HDR—>SDR mapping - I wouldn’t say the article is super clear.
Allow me to introduce you to the perceptually uniform color spaces, CIELAB, CIELUV and HSLuv, something I needed for a project I was working on a few years ago:
https://programmingdesignsystems.com/color/perceptually-uniform-color-spaces/