• @Katana314@lemmy.world
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    41 month ago

    Sometime, I want to make a VR vs Action “Proof of Concept” game that shows how much modern game combat is memorization. The VR player can do as much extensive windup as he wants, essentially creating a new “attack animation” on each go, and the action player must desperately try to work out when to dodge for iframes or parry.

    • @aidan@lemmy.world
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      11 month ago

      Exactly, I love VR because of the freedom/creativity of input. Even just playing an FPS and seeing a table you can duck under or a corner you can blindfire around