• @Valmond@lemmy.world
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    1822 hours ago

    Read somewhere that catching is actually dead simple, just “move towards the image of the incoming target” (I’m not talking about the arm kinematics).

    There were a robot paper bin that zoomed under stuff you threw up in the air using no complicated algorithms for example.

    Funnily many algos are calked on physical and chemical effects in the real workld, like splines for example were made with a thin metal bar and lead weight bending it to get the lines used in boat hull construction.

    • @prole@lemmy.blahaj.zone
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      5 hours ago

      Read somewhere that catching is actually dead simple, just “move towards the image of the incoming target”

      I mean… there is nothing simple about the calculations involved in something like that lol. That’s like countless differential equations per second.

      • @Valmond@lemmy.world
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        14 hours ago

        No, IIRC it was just : film the ball and repetedly do: “is the ball to the left, go left. Is it a little to the left, go little to the left” etc.

        Like a PID but with only the P part. I don’t know if it makes any sense :-)