• @dontgooglefinderscult
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    04 days ago

    I covered that, there is no real RNG. It will always be able to be programmatically detected over enough shots.

    To your second part, yes, they will. They aim at the same point. Even if there’s variance in the points there won’t be enough variance in moving to the points that they’ll be able hide the unnatural movement.

    • Again this happened in RuneScape with the auto clickers. Every time they get better at detecting them the hackers get better at hiding them. You just start throwing on a few miss fires and they’re back to square one. It really isn’t as simple as you describe or they would do it.

      • @dontgooglefinderscult
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        04 days ago

        That’s a different threat vector, but was also eliminated in other games. RuneScape devs, let’s face it, are really stupid.

        For auto clickers, and the like, just make sure whatever is happening is possible for a human to do, auto clickers are faster than humans so they’re easy to catch. If they’re using it to move, that’s a predictable thing that can be fixed by changing the terrain slightly like wow did to catch and ban a few million bots at a time.

        Kernel anti cheat would not be effective against that vector anyway, as memory isn’t changed in most cases.

        • @GetOffMyLan@programming.dev
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          fedilink
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          3 days ago

          They don’t have to be faster than humans though. Again it’s the whole cat and mouse thing.

          Kernel level anti cheat could detect the app sending the mouse messages or detect non hardware messages and would have rendered them absolutely useless. Could also detect things reading apps pixels which is how they functioned.

          • @dontgooglefinderscult
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            03 days ago

            Incorrect, it would detect it once, and then obfuscation is developed never again.

            The cat and mouse game goes on, but now every single player is vulnerable to a history of malicious attacks they wouldn’t otherwise be.