• @dontgooglefinderscult
    link
    74 hours ago

    Ksp2 was not an interactive piece of software when released, exclusively due to lack of funding and a lack of expertise caused by take twos decisions.

    If they actually understood the product and understood what it would take to be produced, they would’ve had a game that the entirety of the ksp2 community would have bought. Instead they spent more on marketing and sound design than engine work.