• @dontgooglefinderscult
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    1 month ago

    Ksp2 was not an interactive piece of software when released, exclusively due to lack of funding and a lack of expertise caused by take twos decisions.

    If they actually understood the product and understood what it would take to be produced, they would’ve had a game that the entirety of the ksp community would have bought. Instead they spent more on marketing and sound design than engine work.