• @conciselyverbose@sh.itjust.works
    link
    fedilink
    English
    1421 days ago

    Yes, people can still cheat with a camera and manipulating inputs. There will never be a way around that.

    But that’s entirely unchanged by adding malware, that, even if it could theoretically work, should be a literal crime with serious jail time attached. Client side validation is never security and cannot resemble security.

    • andyburke
      link
      fedilink
      221 days ago

      There are ways to detect and stop that, but they can and should happen on the server, not on the client.

        • andyburke
          link
          fedilink
          221 days ago

          There are lots of options such that you can tune your false positive/negative rate. 🤷‍♂️ Tons of ways you can structure this depending on your game’s tech.

          • @conciselyverbose@sh.itjust.works
            link
            fedilink
            English
            221 days ago

            No options that resemble legitimate or evidence based in any way.

            If a computer has the exact same input and output tools as a human, you cannot possibly do better than guessing. It is a literal certainty that you will ban legitimate players doing nothing wrong for being too good if you try, and it’s unconditionally not acceptable to do so.

            • andyburke
              link
              fedilink
              121 days ago

              Client side anti-cheat faces similar issues, and there unlike your server you don’t control the hardware.

              • @conciselyverbose@sh.itjust.works
                link
                fedilink
                English
                221 days ago

                I’m not sure why you think I’m saying client side is better when I called it malware.

                There is no approach that is theoretically capable of doing anything at all to impact a camera and automated inputs, and there is no way of trying to do so that is acceptable. It’s simply a reality of online gaming.