@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 21 hours agoSurvey says half of developers consider VR market on decline or stagnationwww.gamedeveloper.comexternal-linkmessage-square114fedilinkarrow-up1211arrow-down12cross-posted to: virtualreality@lemmy.world
arrow-up1209arrow-down1external-linkSurvey says half of developers consider VR market on decline or stagnationwww.gamedeveloper.com@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 21 hours agomessage-square114fedilinkcross-posted to: virtualreality@lemmy.world
minus-squarePikalinkfedilinkEnglish1•10 hours agoI couldn’t use the quest, it seemed to be on par with the psvr in terms of frames which gave me massive motion sickness
minus-square@BluesF@lemmy.worldlinkfedilinkEnglish1•4 hours agoFair enough. Personally I find the motion sickness mostly down to the game rather than headset, I didn’t know that the frame rate had an effect!
I couldn’t use the quest, it seemed to be on par with the psvr in terms of frames which gave me massive motion sickness
Fair enough. Personally I find the motion sickness mostly down to the game rather than headset, I didn’t know that the frame rate had an effect!