• AutoTL;DRB
    link
    18 months ago

    This is the best summary I could come up with:


    The project that implements Direct3D 12 on top of Vulkan, VKD3D-Proton, has version 2.12 out now bringing with it more new features like NVIDIA Reflex support!

    Allows seamless transition between V-Sync and tearing present modes without stutter Implemented on both Mesa and NV drivers

    Add optimized descriptor copy path on Intel Arc GPUs that support VK_EXT_descriptor_buffer

    Explicitly validate stage IO signatures in PSO creation similar to native D3D12 runtime.

    Fixes some scenarios where a game attempts to create an invalid pipeline that should have failed creation on native D3D12

    Additionally, DXVK-NVAPI, the alternative implementation of NVIDIA’s NVAPI library for usage with DXVK and VKD3D-Proton also had a new release with version 0.7.


    The original article contains 690 words, the summary contains 111 words. Saved 84%. I’m a bot and I’m open source!