As the 400 employees of GSC Game World, creators of the hit video game Stalker, filtered into their Kyiv office in January 2022, most didn’t even notice the strange buses parked around the corner. While tensions were growing with their neighbours across the border, the frost-coated shlep to the office felt almost normal. Routine. Or so they told themselves. As whispers of war spread throughout the country, regular reassurances from their business partners – and President Zelenskiy – made it seem foolish to worry. Life, they were told, would carry on as usual.

Weeks later, their fears no longer seemed so foolish. On 24 February 2022, at 4am local time, Russian forces crossed the border, invading Ukraine from the north, east and south, shelling more than a dozen cities and killing 40 Ukrainian soldiers in 24 hours. The bombs fell hard and fast, levelling buildings less than a mile from GSC’s office. Luckily, those ominous blacked-out buses had sprung into action a week prior, whisking more than 200 GSC employees and their families to Uzhgorod, a town on the Ukrainian border.

. . .

For the last 13 years, GSC has been diligently working on the globally anticipated direct sequel to its 4m-selling 2007 cult classic Stalker: Shadow of Chernobyl, an apocalyptic survival game depicting the aftermath of a second Chornobyl disaster in a war-ravaged Ukraine. It’s an alternate history, yet for Ukranians it has veered harrowingly close to reality. In March 2022, Russian forces captured the Zaporizhzhia nuclear power station, which they still hold today, prompting very real concerns about a combat-related nuclear disaster. GSC’s fiction had begun to blur with real life.

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  • AutoTL;DRB
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    310 months ago

    This is the best summary I could come up with:


    On 24 February 2022, at 4am local time, Russian forces crossed the border, invading Ukraine from the north, east and south, shelling more than a dozen cities and killing 40 Ukrainian soldiers in 24 hours.

    Luckily, those ominous blacked-out buses had sprung into action a week prior, whisking more than 200 GSC employees and their families to Uzhgorod, a town on the Ukrainian border.

    For the last 13 years, GSC has been diligently working on the globally anticipated direct sequel to its 4m-selling 2007 cult classic Stalker: Shadow of Chernobyl, an apocalyptic survival game depicting the aftermath of a second Chornobyl disaster in a war-ravaged Ukraine.

    One member of the HR team gave birth during the active stage of the invasion, and other staff were already grieving dead loved ones before they’d reached their destination.

    So attention was paid to ensuring the new Prague HQ sported familiar branding and ambience, in an attempt to provide some semblance of normality and respite from the horrors of war.

    Aside from the threat of Russian counterattack, a more pressing danger lies in the hundreds of thousands of unexploded landmines left in the invaders’ wake – a constant worry to Kyiv’s civilian populace.


    The original article contains 1,732 words, the summary contains 199 words. Saved 89%. I’m a bot and I’m open source!