As pointed out in This Week in GNOME, there’s been some continued work on Variable Rate Refresh for the GNOME desktop. The VRR setting within GNOME Settings continues to be iterated on as the developers iron out how they’d like to present the Variable Rate Refresh setting for users. The developers have been discussing how to best present the option as to avoid confusion as well as how it makes the most technical sense as far as the option goes.
Edit: “Variable Refresh Rate - Roadmap” - https://gitlab.gnome.org/GNOME/mutter/-/issues/3125
The lack of VRR in GNOME is what had me change to KDE. I prefer GNOME in many ways, but I was tired of having to use the vrr patches to keep the functionality.
This. As soon as GNOME gets VRR & HDR, I think I’m going back. Also, I’ve read Steam has great integration with KDE, does anyone know how exactly?
I don’t think in any way that would lose an advantage over gnome.
Having a Steam Deck, the only integration I see is the “Return to Steam” shortcut and a change to the logo.
When you run the Steam Deck gaming mode it bypasses KDE entirely and uses its own game scope compositor.
I thought its an entire different desktop. Especially itd not possible to run gamescope while a X11 Desktop is running so I guess you are wrong with “bypassing”. Its just switching to gamescope. Its a Wayland compositor. It does even less than a Window Manager (is this right?)
If you are using Arch, it can be enabled (though it’s still experimental) [1]
[1] https://wiki.archlinux.org/title/Variable_refresh_rate#GNOME
Have you tried it? How is stability?