I left the headline like the original, but I see this as a massive win for Apple. The device is ridiculously expensive, isn’t even on sale yet and already has 150 apps specifically designed for that.

If Google did this, it wouldn’t even get 150 dedicated apps even years after launch (and the guaranteed demise of it) and even if it was something super cheap like being made of fucking cardboard.

This is something that as an Android user I envy a lot from the Apple ecosystem.

Apple: this is a new feature => devs implement them in their apps the very next day even if it launches officially in 6 months.

Google: this is a new feature => devs ignore it, apps start to support it after 5-6 Android versions

  • AutoTL;DRB
    link
    English
    110 months ago

    🤖 I’m a bot that provides automatic summaries for articles:

    Click here to see the summary

    But it is indicative of how many companies rushed to build for the new platform, specifically — and given the size of Apple’s wider developer base, it’s a smaller number.

    Still, one can’t overlook the negative sentiment that Apple has stoked among its developer community after the fallout of Epic Games’ antitrust lawsuit against the tech giant.

    The company also said it would only reduce commissions down to 27% from 30%, making the option a non-starter for many app makers, given that credit card processing fees could be even higher than the 3% discount.

    Meta, which makes its own VR headset, has also unsurprisingly opted not to specifically build native apps for the Vision Pro, Appfigures’ list reveals.

    Plus, Appfigures reveals a few other big brands and popular apps that have been built for Vision Pro specifically, including Box, Carrot Weather, Webex, Zoom, Fantastical, and others.

    This is possible because the apps for Vision Pro run natively and “use the same frameworks, resources, and runtime environment as they do on iOS and iPadOS,” an Apple support document explains.


    Saved 77% of original text.