Day 10: Pipe Maze

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  • @Nighed@sffa.community
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    edit-2
    1 year ago

    C# I had fun with this one and overbuilt it somewhat. Disappointed I didn’t get/need to implement Dijkstra’s algorithm.

    For part two I did a x2 expand, so the example input expanded and found the middles like this (0s for the targets as their easier to distinguish):

    Part 1
    namespace AdventOfCode2023.Days.Ten
    {
        internal class Day10Task1 : IRunnable
        {
            private HashSet<(int, int)> _visitedNodes = new HashSet<(int, int)>();
    
            public void Run()
            {
                //var inputLines = File.ReadAllLines("Days/Ten/Day10ExampleInput.txt");
                //var inputLines = File.ReadAllLines("Days/Ten/Day10ExampleInput2.txt");
                var inputLines = File.ReadAllLines("Days/Ten/Day10Input.txt");
    
                var map = new PipeMap(inputLines);
                _visitedNodes.Add((map.XCoord, map.YCoord));
    
                while (true)
                {
                    bool haveMoved = false;
                    for (int i = 0; i < 4; i++)
                    {
                        if (map.CanMove((Direction)i))
                        {
                            map.Move((Direction)i);
                            if (_visitedNodes.Contains((map.XCoord, map.YCoord)))
                            {
                                map.Move(GetOppositeDirection((Direction)i));
                            }
                            else
                            {
                                _visitedNodes.Add((map.XCoord, map.YCoord));
                                haveMoved = true;
                            }
                        }
                    }
    
                    if (!haveMoved)
                    {
                        break;
                    }
                }
    
                Console.WriteLine("Nodes Visited: "+ _visitedNodes.Count);
                Console.WriteLine("Furthest Node: "+ _visitedNodes.Count/2);
    
            }
    
    
    
    
            public class PipeMap
            {
                public int XCoord { get; private set; }
                public int YCoord { get; private set; }
                public char CurrentPipe { get { return Map[YCoord][XCoord]; } }
    
                private string[] Map { get; set; }
    
                public PipeMap(string[] mapString)
                {
                    Map = mapString;
    
                    for (int y = 0; y < mapString.Length; y++)
                    {
                        for (int x = 0; x < mapString[y].Length; x++)
                        {
                            if (mapString[y][x] == 'S')
                            {
                                YCoord = y;
                                XCoord = x;
                            }
                        }
                    }
                }
    
                public void Move(Direction direction)
                {
                    var adjacent = GetAdjacent(direction);
    
                    XCoord = adjacent.Item1;
                    YCoord = adjacent.Item2;
                }
    
                public bool CanMove(Direction direction)
                {
                    bool currentPositionAllow = CanMoveFromCoord(direction, XCoord, YCoord);
    
                    if (!currentPositionAllow) return false;
    
                    var adjacent = GetAdjacent(direction);
    
                    if (adjacent.Item3 != '.' && CanMoveFromCoord(GetOppositeDirection(direction), adjacent.Item1, adjacent.Item2))
                    {
                        return true;
                    }
    
                    return false;
                }
    
                private bool CanMoveFromCoord(Direction direction, int xCoord, int yCoord)
                {
                    switch (Map[yCoord][xCoord])
                    {
                        case '|':
                            return direction == Direction.Up || direction == Direction.Down;
                        case '-':
                            return direction == Direction.Left || direction == Direction.Right;
                        case 'L':
                            return direction == Direction.Up || direction == Direction.Right;
                        case 'J':
                            return direction == Direction.Up || direction == Direction.Left;
                        case '7':
                            return direction == Direction.Left || direction == Direction.Down;
                        case 'F':
                            return direction == Direction.Right || direction == Direction.Down;
                        case 'S':
                            return true;
                        case '.':
                        default:
                            throw new Exception("you dun fucked up");
                    }
                }
    
                private (int, int, char) GetAdjacent(Direction direction)
                {
                    var newXCoord = XCoord;
                    var newYCoord = YCoord;
    
                    switch (direction)
                    {
                        case Direction.Up:
                            newYCoord--;
                            break;
                        case Direction.Down:
                            newYCoord++;
                            break;
                        case Direction.Left:
                            newXCoord--;
                            break;
                        case Direction.Right:
                            newXCoord++;
                            break;
                    }
    
                    return (newXCoord, newYCoord, Map[newYCoord][newXCoord]);
                }
            }
    
            public enum Direction
            {
                Up, Right, Down, Left
            }
    
            public static Direction GetOppositeDirection(Direction direction)
            {
                switch (direction)
                {
                    case Direction.Up:
                        return Direction.Down;
                    case Direction.Down:
                        return Direction.Up;
                    case Direction.Right:
                        return Direction.Left;
                    case Direction.Left:
                        return Direction.Right;
                    default: throw new Exception("You dun fucked up... again");
                }
            }
        }
    
    
    }
    

    Part 2 is too big to post… see pastebin link