@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 1 year agoNo, Cities: Skylines 2’s performance issues aren’t because of the citizens’ teeth, developer confirmswww.techradar.comexternal-linkmessage-square25fedilinkarrow-up1107arrow-down15
arrow-up1102arrow-down1external-linkNo, Cities: Skylines 2’s performance issues aren’t because of the citizens’ teeth, developer confirmswww.techradar.com@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 1 year agomessage-square25fedilink
minus-square@ColonelPanic@lemm.eelinkfedilinkEnglish8•1 year agoWhat about the trees too? Everything’s fine until I get slightly too close to a forest and everything shits itself sideways. How do you release a game without having a LOD for something that’s going to be on screen in large groups 90% of the time? I love loads of the small details in this game but a lot of the decisions they made to cut time so they could release baffles me.
minus-square@mindbleach@sh.itjust.workslinkfedilinkEnglish2•1 year agoSounds like they have LODs and swap them in a little too eagerly. Otherwise you’d render more stuff, further out.
What about the trees too? Everything’s fine until I get slightly too close to a forest and everything shits itself sideways.
How do you release a game without having a LOD for something that’s going to be on screen in large groups 90% of the time?
I love loads of the small details in this game but a lot of the decisions they made to cut time so they could release baffles me.
Sounds like they have LODs and swap them in a little too eagerly. Otherwise you’d render more stuff, further out.