• @tal@lemmy.today
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    71 year ago

    The point of video game development is to produce a video game for people to play. It is not to make video games as expensive as possible and create a maximum amount of make-work, employing as many people as possible.

    Otherwise, heck, go build models for areas that one never actually sees, because that would require more modeling work. Build the sets in reality and record sound on them, because that would require construction workers. Disallow the graphic artists from using computers to do their work, because it requires more graphic artist work to create the artwork using only pre-computer techniques. There are an infinite number of ways to generate greater labor requirements in making a game; there’s nothing unique about synthesis of a character’s voice. The game might cost thousands of dollars a copy, but its creation would, no doubt, employ a great many people.

    • @TheAlbatross@lemmy.blahaj.zone
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      1 year ago

      I dunno about all that. They’re not making a video game for the sake of our entertainment, it’s not some artistic altruism, it’s to sell a product and make money. It’s just one of the many avenues to do so.

      What you’ve said is hyperbolic and ridiculous. What you’re talking about making is a movie, and, yeah, professionally built sets and models tend to look nicer on the screen than CGI.

      And while there’s probably precedent for synthesizing a dead person’s likeness for use in commercial media, it’s still fucking weird to me.