This just seems odd to me. I know it’s a competitive game, and most folks will be playing with a mouse and keyboard, but it feels weird for Valve to put out a brand new game (built from scratch, at that) and not plan for this.
This just seems odd to me. I know it’s a competitive game, and most folks will be playing with a mouse and keyboard, but it feels weird for Valve to put out a brand new game (built from scratch, at that) and not plan for this.
So I loaded it up on my steam deck specifically for this comment. I only use the deck in handheld mode so I can’t report much other than the game is entirely broken.
Inputs are for mouse/keyboard only. Controller support doesn’t seem to be there so I had to navigate the menus via touch screen. No big deal but I got into a practice match with bots.
Initial realization that the above issue means you can’t move at all. There is no way to play the game.
Realize there is no sound at all. Sound is broken in the game on Steam Deck (although on my Linux Mint desktop it works fine.)
Just sitting there watching bots kill me was about 8-30 FPS. It was real hitchy and clearly not able to run on steam deck yet.
Feeling like I had done my due diligence I uninstalled it.
Overall rating: Garbage. Unplayable, even if you plug in a mouse and keyboard and play without hosting, maybe you could get 30+ FPS stably but no audio is an instant deal breaker in CS2.
No audio is not a Steam Deck only issue, its broken for a lot of people on Linux.
I don’t know what the deck uses but -sdlaudiodriver pipewire in launch options fixed it for me.
The rest of it sounds like a nightmare tho.
Interesting, I guess right now they only support pulseaudio.
I have seen some people reporting non working audio with Pulseaudio as well, but I haven’t tried myself or looked more into it after I found what fixes it for me.
Thanks for this. Gonna try tonight.
Wow, that’s actually really embarrassing for them.
I was also looking forward to maybe playing a bit with my son this weekend under the expectation that surely their flagship game would play well on their flagship console.
Yeah, I managed to fix the sound thing and you can see that there’s some very unfinished implementation for controller support (I used the WASD + Mouse preset for deck) but when I pressed B button the buy menu appeared even though the B button is not bound to the B key, also when I opened the menu the deck keyboard opened.
I saw that the gpu was not being taxed nor the cpu, it seems there’s some bug or something that doesn’t help it achieve it’s potential perfomance
Yes, it’s a very rushed release on linux
It could be RAM speeds, single-core CPU speeds, or simply just throughput between the CPU and GPU.
I don’t know, no core was maxed out and this was on the steam deck btw