LCP@lemmy.world to Games@lemmy.worldEnglish · 1 年前Unity adding a fee for devs for each time a game is installed, after certain thresholdswww.gamesindustry.bizexternal-linkmessage-square223fedilinkarrow-up1826arrow-down17cross-posted to: iamatotalpieceofshit@sopuli.xyz
arrow-up1819arrow-down1external-linkUnity adding a fee for devs for each time a game is installed, after certain thresholdswww.gamesindustry.bizLCP@lemmy.world to Games@lemmy.worldEnglish · 1 年前message-square223fedilinkcross-posted to: iamatotalpieceofshit@sopuli.xyz
minus-squareAsifall@lemmy.worldlinkfedilinkEnglisharrow-up18·1 年前I’m sure someone will try, but it seems nearly impossible to do this in a way that’s actually useful. Most game engines are going to have fundamental differences that won’t easily map to the unity way of doing things
minus-squareCaptain Aggravated@sh.itjust.workslinkfedilinkEnglisharrow-up2·1 年前Art assets, sound effects, storylines, that sort of thing transfers pretty easily. Rigging, animations, scripting, physics…these pretty much don’t and would have to be rewritten from scratch.
I’m sure someone will try, but it seems nearly impossible to do this in a way that’s actually useful. Most game engines are going to have fundamental differences that won’t easily map to the unity way of doing things
Art assets, sound effects, storylines, that sort of thing transfers pretty easily.
Rigging, animations, scripting, physics…these pretty much don’t and would have to be rewritten from scratch.