LCP to Games@lemmy.worldEnglish • 1 year agoUnity adding a fee for devs for each time a game is installed, after certain thresholdswww.gamesindustry.bizexternal-linkmessage-square223fedilinkarrow-up1826arrow-down17cross-posted to: iamatotalpieceofshit@sopuli.xyz
arrow-up1819arrow-down1external-linkUnity adding a fee for devs for each time a game is installed, after certain thresholdswww.gamesindustry.bizLCP to Games@lemmy.worldEnglish • 1 year agomessage-square223fedilinkcross-posted to: iamatotalpieceofshit@sopuli.xyz
minus-square@Asifall@lemmy.worldlinkfedilinkEnglish18•1 year agoI’m sure someone will try, but it seems nearly impossible to do this in a way that’s actually useful. Most game engines are going to have fundamental differences that won’t easily map to the unity way of doing things
minus-squareCaptain AggravatedlinkfedilinkEnglish2•1 year agoArt assets, sound effects, storylines, that sort of thing transfers pretty easily. Rigging, animations, scripting, physics…these pretty much don’t and would have to be rewritten from scratch.
I’m sure someone will try, but it seems nearly impossible to do this in a way that’s actually useful. Most game engines are going to have fundamental differences that won’t easily map to the unity way of doing things
Art assets, sound effects, storylines, that sort of thing transfers pretty easily.
Rigging, animations, scripting, physics…these pretty much don’t and would have to be rewritten from scratch.