• @9point6@lemmy.world
    link
    fedilink
    English
    141 year ago

    There’s going to be a lot of money on the table for another engine that can build a unity migration or abstraction tool

    I don’t see that being left on the table for long

    • @Asifall@lemmy.world
      link
      fedilink
      English
      181 year ago

      I’m sure someone will try, but it seems nearly impossible to do this in a way that’s actually useful. Most game engines are going to have fundamental differences that won’t easily map to the unity way of doing things

      • Captain Aggravated
        link
        fedilink
        English
        21 year ago

        Art assets, sound effects, storylines, that sort of thing transfers pretty easily.

        Rigging, animations, scripting, physics…these pretty much don’t and would have to be rewritten from scratch.

    • @echo64@lemmy.world
      link
      fedilink
      English
      41 year ago

      … not really, and for what a few years? Indie devs don’t have a lot of money, and there is a huge discrepancy between unity and other engines. They work in fundamentally different ways.

      • @9point6@lemmy.world
        link
        fedilink
        English
        51 year ago

        There are some pretty big games built in unity, the money on the table is coming from them, (assuming reasonable licensing terms) not the small indie games.

        I may be entirely off the mark, as I don’t work in that part of the industry. But I’ve messed around with unity and it’s not particularly unique compared to any other engine it competes with in my experience, particularly when it comes to actual runtime. Assets will need conversion and sure, the API shim will probably give a performance hit, but there’s no reason I can see that unity is fundamentally different.