The Epic First Run programme allows developers of any size to claim 100% of revenue if they agree to make their game exclusive on the Epic Games Store for six months.

After the six months are up, the game will revert to the standard Epic Games Store revenue split of 88% for the developer and 12% for Epic Games.

  • @ILikeBoobies@lemmy.ca
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    -191 year ago

    Steam has a really loyal base that for some reason think buying from a different store is akin to buying a whole new platform

    I’ll avoid games on Steam as much as I can to foster competition but breaking into that user base is difficult

    • b3nsn0w
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      121 year ago

      the reason for that is because steam isn’t just a launcher. if you don’t use steam you might think so, because giving you a play button, managing downloads, and maybe tracking achievements is all other platforms do. steam, on the other hand, is an entire toolkit built to simplify everything in gaming – whether what you seek is community spaces, a workshop to easily install mods and other community content, one-click linux compatibility, in-home streaming, easy game invites and in-game chat with your friends, or a plethora of other features, buying on steam vs non-steam is usually a massive difference.

      i bought gta v on disk back when it released, as opposed to my friends who only joined a few years later and had the bandwidth to just buy the steam version and download it, and whenever we played together they just had so much of an easier experience.

      the reason steam’s user base is so loyal is because steam provides things that actually matter to them, and valve spent decades ensuring that they provide the best damn experience possible. epic games, on the other hand, had one surprise success with fortnite, and decided they want the game store market to turn it into a long-term revenue stream, but what they forgot to consider is to give people the same experience steam provides. egs has a fundamentally selfish design, it literally only caters to epic and only does the bare minimum for anyone else.

      so if your proposition is that people should ditch that platform that goes out of its way to provide for them and instead be content with the bare minimum because the company behind that platform is evil because *checks notes* it’s too popular and makes it hard for other corporations to act as middlemen and collect the game store tax themselves instead, i don’t think you’ll be able to convince too many people.

      • @ILikeBoobies@lemmy.ca
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        11 year ago

        Yeah, I dislike that about it too

        It’s a store, it shouldn’t be anything else

        But AFAIK GoG is the only one like that, even then some of their games aren’t

        • b3nsn0w
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          01 year ago

          so do you think the other features in steam shouldn’t exist, or that they should be split off from the store into a different service?

    • @CileTheSane@lemmy.ca
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      91 year ago

      I’ll avoid games on Steam as much as I can to foster competition

      Cool. I’m going to open my own store that costs twice as much as Steam and has none of the features. I’ll let you know when it’s ready so you can purchase from me in order to “foster competition”.

    • @devbo@lemmy.world
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      81 year ago

      Its is buying a new platform, rather than have my games in 1 platform, they would be in 2. also steam offers much more (at a greater cost to developers) then epic. i also only use linux, which is a not hard at all with steam.

      • Dark Arc
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        11 year ago

        I buy from valve mostly for the Linux bit… they’ve played a major role in lifting the Linux desktop graphics drivers to the point where they’re actually not just usable but good.

        • b3nsn0w
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          81 year ago

          i hope you realize the only reason you can actually game on linux is because valve decided microsoft has to not have a monopoly, because they got spooked by the windows store. i tried gaming on linux in the pre-proton days, it was a hot mess, the advent of proton and dxvk was a massive jump in terms of compatibility. and nowadays valve is ensuring that people do in fact give a shit about proton with the steamdeck, its 1.5-2 million users give a pretty strong reason for devs to keep their games compatible, and anything that runs on a steamdeck runs on linux in general as well.

          it doesn’t matter whether you run non-steam games through lutris or heroic, you’re still running on the translation layers built by valve to keep linux gaming viable

          • @ILikeBoobies@lemmy.ca
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            11 year ago

            I am aware, I can still use other stores

            I wouldn’t want Valve to have a monopoly on Linux anymore than on Windows

        • @Bulletdust@lemmy.world
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          1 year ago

          Due to advancements pushed by Valve, these days I’m actually surprised when a game doesn’t run under Linux.

          Even when he worked for Microsoft, Gabe Newell was literally the person that made PC gaming viable.

        • @devbo@lemmy.world
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          11 year ago

          i dont know what lutris or heoric are. i wish i had more time to figure that stuff out. maybe one day.

    • @Droechai@lemm.ee
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      41 year ago

      I had a few games on Impulse but my account vanished when it got sold to Gamestop so I can understand people being worried about buying games on other platforms. One reason I like GoG due to offline installers

    • @beefcat@lemmy.world
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      1 year ago

      The problem is that none of these other launchers offer features like Steam Input, Proton, or the Workshop. Steam competes by making their platform the most attractive to customers. EGS competes by making their platform the most attractive to publishers. At the end of the day though, the publishers have to go where the customers are.