• @ChocoboRocket@lemmy.world
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    1 day ago

    “boycotts don’t work” lmao

    The gaming community is incapable of executing an effective boycott because they cannot go 5 minutes without the thing they like. So they’ll pre-order garbage, never learn their lesson, and complain the whole time while paying a premium, instead of exercising restraint and playing something else - like one of their 4,000 unplayed games in their bought library.

    • @moody
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      141 day ago

      Boycotts only work when the group boycotting is large enough to impact the bottom line.

      Most gamers just don’t care enough about accounts and launchers to boycott a game or company. They just want to come home from work and play games.

    • TheTechnician27
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      151 day ago

      Yeah, they left off the rest of that lesson, which is “boycotts don’t work if you don’t fucking do them”. Boycotts work when they happen, and it’s still a good thing to personally boycott a game you feel isn’t up to your standards even if the broader community isn’t, but it’s been consistently shown nonetheless that gamers are horrible at wide-scale boycotts.

      • @stardust@lemmy.ca
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        41 day ago

        What do you think I meant by people won’t refrain from buying. People not buying products they weren’t going to buy anyways isn’t a boycott. Do you trust the gaming community to actually not buy something they want?

        People are misunderstanding that boycotts won’t work in this case means a boycott isn’t going to happen.

    • @stardust@lemmy.ca
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      11 day ago

      If people don’t refrain from buying then boycotts won’t work. Gaming community is more effective at creating noise than not buying a product they want.

    • The gaming community is incapable of executing an effective boycott

      If that’s the case, then explain exactly why Sony backed off of the account requirement for Helldivers 2