Discover the DOOM 2 Ray Traced Mod featuring full path tracing and voxel tech for an upgraded retro gaming experience.

  • @Blue_Morpho@lemmy.world
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    133 months ago

    Really awesome work. Although I hope ambient light is adjustable. I feel like they went too far into showing off dynamic lighting by making everything very dark. E1M1 has a mix of dark and light sections that make it constantly fresh as you move through the level. The clips in the YouTube showed even the light parts of E1M1 have been made dark.

    I want Doom with raytracing, not something that is artistically different.

    • @moody
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      73 months ago

      The Doom engine didn’t have diffusing lights, only ambient light on a per-sector basis. Ray tracing doesn’t make sense in-engine unless you change how the lighting as a whole works.

      In the OG engine, you can’t have a lit floor and a dark ceiling, for example. And objects in a dark area can’t be lit up by a light source from a bright area. The transition between lighting zones are hard cutoffs, and the maps were designed with this feature in mind.

      If you want to add raytracing, you probably have to change the lighting from sector-based to source-based. That will inevitably change the vibe of some parts of the game.